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Download Windows 7 Loader V1.8.4.rar



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  • I'm happy to announce the official release of Cheat Engine 7.3 for all my patreon members (The public release will be here any day now. Waiting for the advertisers / network owners to sign of on it) Edit:DoneMy patreon members can get it herePlease report bugs and give feature requests for next version so I can make it even better.Additions and changes:Added dark mode support (restart CE when you change the setting)

  • All saved results are now shown in the foundlist (can be turned off)

  • Groupscan now supports pointer wildcards. (only valid if the field is a proper pointer)

  • Hotkeys can be repeated by releasing the key and repressing if the repeat timer hasn't finished yet

  • Structure dissect add to addresslist uses the addressstring instead of number, so symbols will be preserved

  • Structure dissect now has a option to save the previous state of a column and show changes easier

  • Middle-mouse clicking now copies the value of a structure element to your clipboard

  • Added $LUACODE blocks for inline Lua coding

  • Added a c-compiler to CE

  • Added $C blocks to the auto assembler. all $C blocks get combined into one script before execution

  • Added $CCODE blocks for inline C coding (Check the forum, wiki, CE patreon discord or CE's youtube)

  • Added a C# compiler (compilecs)

  • Added routines to do .NET(and mono) method detouring. .NET info has a new contextmenu where you can create a detour template for the autoassembler

  • Added invoke method to the .NET Info window as well

  • [Disable] sections can now reference labels, defines, AOBScan results, and allocs created in the [ENABLE] section

  • Userdefined symbollist has a secondary list for CCode symbols

  • The change address window now also supports relative offsets

  • DBVM speed improvements

  • DBVM has an extra security level, and added dbvm_setKeys to easily change the access codes

  • DBVM has now some basic support for nested VM's (only so you can run them, not yet modify)

  • New debugger interface: DBVM-level debugger

  • Improved performance of "Find what access/writes this address"

  • Dissect code now lets you specify custom ranges

  • Addresslist value sort now sorts values by alphabet if the record is a string type

  • The dropdown list of multiple entries can now be changed at the same time

  • Standalone register window now shows flags values as well

  • Value Between scans now autoswap the order if the first value is bigger than the 2nd

  • Fixes:fixed some games freezing CE when symbols where accesses

  • Lua debug now shows for loop variables

  • several windows now save their position, and won't get corrupted if you don't show them the first time running CE

  • fixed createthreadandwait when using a timeout

  • fixed disassembling vcvtsi2ss

  • fixed compare to first scan if it's a large block, and made it more efficient

  • ceshare: logout fixed

  • fixed assembling movsq

  • fixed ultimap ret filter

  • fixed luapipe never calling OnError

  • fixed vehdebug in 64-bit CE zeroing out the FPU registers in 32-bit targets

  • fixed DBVM find what access/writes sometimes skipping entries on AMD

  • fixed undo not working on memory records when using the single line editor

  • fixed hide children group option when loading a table

  • fixed some font issues in the break and trace window

  • fixed pasting the other types in hexadecimal view

  • fixed the symbolloader fully crashing on unknown pdb symboldata

  • lua:saveTable won't ask to sign the table anymore

  • messageDialog will work if you omit the buttonlist. (Defaults to mbOK then)

  • added more customizabe button

  • registerSymbol no longer errors out the whole script on failure. It now overwrites existing symbols

  • and many other things...



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